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Golem: When the skill is active, increase your Resistance by 33%. Primal Charge (Running Melee Strike): Permanently reduces the Resistant of all affected enemies. Primal Charge (Running Melee Strike): Inflicts Bleed on all affected enemies.īoulderdash: Reduces the skill’s cooldown by 50%. Golem: Increases the skill's duration by 50%.īoulderdash: Double your Armor when the skill ends for 10 seconds.īoulderdash: Each enemy you damage increases your maximum health by ? for 10 seconds. If your target dies, heal for 200% damage dealt.Įndless Mass: Inflicts Vulnerable on all the enemies pulled by the skill.Įarthquake: Damaging enemies with the skill steals 33% of their Armor. Gravity Leap: Heal for 100% of the damage dealt.
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Impale: The skill can be activated 1 more time before triggering the cooldown. Reflect Bullets: All the reflected bullets apply the Vulnerable status. Golem: When the skill is active, extend its duration by 1.5 seconds for each enemy killed.Įarthquake: Increases the skill’s base damage by 65.Įarthquake: Each enemy killed with the skill restores 10% of Health to all allies in a 20-meter radius around you. Reflect Bullets: Increases the skill’s duration by 20%. Gravity Leap: Enemies within the damage radius of Gravity Leap will receive double Anomaly damage for 5 seconds.Įarthquake: Increases the skills range by 60%.Įarthquake: The skill can be activated 1 more time before triggering the cooldown. Reflect Bullets: Increases the damage of reflected bullets by 306.
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Gravity Leap: Inflicts Bleed on enemies damaged by the skill. Reflect Bullets: All the reflected bullets apply the Bleed status.Įarthquake: Inflicts Bleed on enemies affected by the skill. Golem: When the skill is active, spawn radial impulses that inflict bleed on nearby enemies within a 6-meter radius. Reflect Bullets: You can now fight while the skill is active, but you cannot manually deactivate the skill. Grants a moderate Firepower increase for each enemy in Close Range.Įarthquake: Grants you ? points of Armor for each enemy affected by the skill.
Weapons mod zmodeler 3 mods#
This page covers a list of all the Mods in Outriders.
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Weapons mod zmodeler 3 upgrade#
Weapon Mods drastically change how your weapon works and adds buffs or effects, while Armor Mods are unique Mods that upgrade and buffs the Traits and Skills of your selected Class. Rare Weapons or Armor usually hold Tier 1 Mods, Epic Items have Tier 1 and Tier 2 Mods, while Legendary Weapons and Armor have Tier 2 and Tier 3 Mods. In order to obtain a Mod, players must dismantle a Weapon or Armor in order to acquire the attached Mod. Players cannot stack the same Mod to double the effect or value, but instead, players can equip two different Mods with the same tier. A piece of Rare equipment only has one mod slot, while an Epic or Legendary piece of gear has two mod slots where a Legendary Weapon/Armor has one Tier 3 Mod that is designated to that item, while the other slot allows you to change your selected mod. Slotting Mods is quite easy in Outriders, you simply choose your preferred mod to the weapon or armor, but however, there are a few restrictions. Mods or Mod Gear in Outriders are special modifications that alter and add effects/buffs to the Weapons and pieces of Armor.